Friday, October 18, 2024

Noblesse Oblige v0.13.1.1 Public Release!

Noblesse Oblige Legacy of the Sorcerer Kingsv0.13.1.1 "Meetings and Partings" is now available to the public!


Get it here! Or available on Steam.



 v0.13.1.1 "Meetings and Partings" Patch Notes (10-18-2024)


54k words of text.


- Significant new section of the story.


- New combat sections.


- One new intimate scene for those with the optional patch.


- Four new achievements for those playing on Steam.


- New level up skills available for several party members!


- New art for Ligaea! You will have the option to swap to this art when continuing from the Temporal Rift, or can change it at any time from the System menu. The patch for the original art can still be used. New art by Mimo.





= Balance Changes


- Increased the cost of Grace of Air to 200 MP


- Strategos Theseus the Hammer and Sir Zenon the Breaker are now immune to Freeze effects.



= Other Changes


- Ligaea's Rapid Fire renamed to Rapid Volley (in the interests of removing period-incorrect uses of "fire")


- Adjusted the walls and floor in Ariadne's private room


- Improved floor and walls on the airship home from Avalonia, plus a little adjustment to the mapping


- Added silver spears to all Calistrian-style statues of Alivae to match the flavor text



= UI Improvements


- Added a partial settings menu to the title screen, mainly to set volume, though instant messages and animations can also be set here.


- Improved the game's ability to detect volume changes when moving to a new version (thanks to a script by Maltava


- Alexander's expression now changes in combat when using Galeforce


- Loading an autosave then saving the game will now default to saving in the most recent save slot rather than the autosave slot.


- Updated the relationships status page. Let me know if any changes you'd expect are not reflected here.



= Bugfixes


- Various typo reports and fixes to old content (thanks in particular to Joker/Amaror for many comprehensive reports!)-


- New pathing logic for the patrols at Castle Salericos. They should no longer literally get stuck in the weeds. XD


- Many, many typo fixes thanks to Lamsey and Joker/Amaror


- Fixed a few minor castle customization details (new doors customization has been put off until a future update, but will be coming)Fixed two spots in Chapter 4 where the game could become stuck if text was advanced too quickly


- Changed all in-game music tracks in .mp3 format to .ogg format, which should prevent audio distortions from occurring on some systems.



= Screenshots








2 comments:

  1. I enjoyed the story reveals in this update. Also, as usual looking forward to seeing what turn the story takes in the next update.

    On another note, hope we get a visual update soon for our bodyguards if we funded them. Considering how often we need rely on them (since it would be thematic after this update).

    It'd be interesting if the armour/gear upgrade was a hybrid of the Royal Army that favours speed and flexibility while keeping most of the protective qualities (as that is what Alexander tends to favour).

    I bet considering their much smaller size, having a more advanced armour could fit the bill figuratively. As well as literally based on what we paid for a very small group of soldiers proportionally to rest of the army.

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    Replies
    1. Glad to hear you enjoyed the update! ^^

      Yeah, that's definitely in the cards. I have sprites set aside for them. Technically they showed as such in the scenes at the airship landing since I used a darker red version of the Royal Army armor (may consider something else in the future, but at least that signifies them as clearly being elite, and we'll get a more direct introduction to that fact before we set out next time). I think canonically what you're describing is accurate; I may investigate if there's a good way to portray that via sprites.

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