Friday, August 2, 2024

Noblesse Oblige v0.12.1.1 "The City of Merchants" Public Release!

Edit: Updated to v0.12.1.1 with the following fixes:

- Fixed an issue causing NPCs in Arkos to stop moving if their move route was blocked by the player.

- Fixed an issue that would incorrectly send the player to the Kharos Bathhouse if they canceled room selection from the door in the throne room.


Get it here!


Chapter 11 is now available to the public! Patch notes are included below. As ever, it is strongly recommended to load a save from the Temporal Rift. 


v0.12.1.0 "The City of Merchants" Patch Notes (8-2-2024)


- 80k words of text.


- Significant new section of the story.


- Over 30 new pieces of equipment!


- A new iteration of Castle Kharos!


- Two new areas in Castle Kharos (with the appropriate proposal investments)!


- Receive your first Custom Armor (with the appropriate proposal investment)!


- New loyalty skills/upgrades available (Cynthia, Lorena, Stelianos, Despoina, and Calysia [Alivaen path only, at present]).


- Six new achievements for those playing on Steam.


- Adjustments to Eris's backstory to address a logistical issue. The revised introduction scene can be viewed on version transition or from the Temporal Rift at the end of Chapter 11.


- Graphical improvements to Elysios City and Paraliapolis.


= Balance Changes

- Ariadne's Wildfire damage increased significantly, and damage multiplier against a single target increased to x2.5
- Burning no longer triggers against Instant skills.


- Reworked skills for Cynthia
~ Bloodfury and Tranquil Fury have been redesigned as Fury builders with new effects.
~ Damage of Blood Strike and Retaliate increased. Blood Strike now has a 2 round cooldown.
~ Farstrike is now usable in either oath and builds extra Fury if it hits an archer or sorcerer.
~ Clash now generates 2 Fury rather than 1.
~ New skill: Sweeping Strike, a Fury builder AoE.
~ New skill: Barbed Thrust, a Fury builder for Blood Oath that causes Bleeding.
- Cynthia's builder combos are now two-round combos with increased Fury generation but a cooldown.
- Annihilate damage is now 25% defense piercing,


- Somnus's Lucid Dream cost decreased to 20 DP. Cooldown changed to 3 rounds.
- Somnus's Nightfall cooldown removed.
- Somnus now generates an extra 5 DP per curse on the target, not counting Night's Touch.
- Dark Whisper now has a cooldown
- Sleep and Entralled now cause Resilience.


- Lowered the rate of Chilled accumulation from melee attacks against Lorena to 35% (was 65%). Chilled rate remains 100% during Frozen Rampart.
- Frozen lasts 1 turn less against most bosses
- Frozen is now affected by (but does not cause) Resilience.
- Several Chapter 10 bosses are now correctly immune to Freeze.
- Fixed an issue where Lorena's physical attacks would break Frozen on the turn it was applied if they caused the Frozen effect.


- Added 1 point of Noble Support to the decision to deploy a large force to the Elysian Groves.


- Added 5 Lorena loyalty for those who chose to face Somnus in Hypernia.


- Changed 1 point of Popular Support to 5 points of Alcinian Support in the Alcina's Faithful proposal. This change will be automatically applied on the version transition from the Temporal Rift.


- Added a new "Elite Overwhelming" effect that is effective against tanks in plate armor (but ineffective against Alexander). This has been retroactively added to Royal Knights in Chapter 10.



= Features

- The Autosave slot can now be reached quickly by pressing Shift in the save menu. This is indicated in the header.
- F7 now saves a screenshot to a "Screenshots" folder in the game directory.
- The Proposal menu now shows Elite Units as a benefit and has a new category for "Other" benefits such as new castle areas.
- Factor effects for decisions now show the current value in parenthesis.
- Added "Unique" items. These items are designated by a "(Unique)" tag at shops, and can only be purchased once.
- Character nametags during dialog are now available as an option in the System menu. Note: this option is experimental, please report any bugs encountered.
- All Prince's Command effects through 100 Loyalty are now implemented.



= UI Improvements

- Fixed clipping in the quest log description box.
- Fixed weird extra linebreaks in quest log objectives.
- Re-added luck stat when checking stat change effects of items.
- Rewrote the code for the item comparison on the right-hand menu in shops; comparisons are now done by total stat value change (with 50 HP/MP = 1 point of other stats).



= Bugfixes

- Fixed the incorrect Army Size bonus for Siege Weaponry (now gives +1 Army Size as intended; was incorrectly +3). This will be automatically corrected on the version transition from the Temporal Rift for those who invested.
- Fixed the benefits for proposals added in Chapter 10 being double counted. This will be automatically corrected on the version transition from the Temporal Rift.
- Attackers now correctly take damage from Lorena's Glaciate if triggered by a freeze-immune enemy attacking.


Screenshots:






4 comments:

  1. This was a good story-focused update, didn't mind less combat at all. One point to mention is regarding investments and how much time we have for military ones.

    I hope we will get advance notice from in-game characters when they believe tensions are about to flare up (a warning essentially). As it is hard to predict when we will need certain ones.

    Basically, if a war is about to begin it would be good to have a rough idea how much more time we have for investments.

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    1. Thanks! Glad to hear you enjoyed. ^^

      Hmm, yeah. Obviously, it's possible that things could kick off unexpectedly in terms of the specific incident, but I do hope to give an overall sense of how things are progressing toward the war(s). If nothing else, we have a bit more information than the characters do there, which helps in terms of being able to signpost that, with scenes with Anselm or Antipater. Overall, it's definitely something I'll keep in mind and try not to make overly blindside the player. Thanks for the thoughts.

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  2. I try to play it in joiplay and an error occurred. It says script 'debug' line 249 : argument error occurred error

    ReplyDelete
    Replies
    1. I believe you need to turn off joiplay's cheats to prevent that error. See a topic here where someone was talking about it:
      https://itch.io/t/3203309/need-some-help

      Delete