v0.9 has now been released!
Get it here.
Edit: Updated link to v0.9.1.3 to correct a softlock during a training room scene.
Edit 2: Several other minor fixes.
v0.9.1.2 "A Myrmidon's Honor"
- 68k words of content
- New section of the game and story
- One new combat section
- New optional boss
- Another major story decision (along most paths)
- See the Castle Town begin to transform with story progression!
- Begin commissioning Custom Armor, if the right conditions are met!
- This update will see a lot of past choices come into play, moreso than any previous update
- Sindarion's 50-loyalty skill is available
- Note: Ligaea and Ariadne's 75-loyalty skills are not currently available even if they reach this threshold, pending future story events; similarly, Cynthia's 50-loyalty skill is not yet accessible.
= Balance Changes
- Reduced the damage on Whirlwind, given just how much it was doing as an AoE ability
- Reduced the defense piercing properties of Power Shot from 50% defense piercing to 25% defense piercing. This will mainly be noticeable against high defense enemies
- Corrected a bug with Wracking Poison dealing percentage-based damage
- Alexander's attacks now deal half "piercing" elemental damage to better represent his rapier, and Pierce deals fully Piercing damage. Piercing damage (currently only used in this fashion--other skills referred to as "Piercing" ignore part of the enemy's defense stat) is identical to Physical damage vs ranged enemies, but is not reduced by the physical damage percentage resistance of armored enemies.
= UI Changes
- Reordered the Battle Status menu windows to more easily check effects
= Misc Changes
- Added a new animation for Cloak Spin
Added a new animation for Searing Wind
- Added one new statue option for castle interior customization
- Backend changes to ensure that proposal descriptions and effects can be dynamically updated as needed
- Various minor improvements to the mapping of the Castle Town
- New map-sized versions of Ligaea's arrow animation for use in cutscenes